get the metal backend to compile (does not load)
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@@ -1,5 +1,5 @@
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#include "metal_surface.h"
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#include "core/window_surface/gryphn_surface_create_functions.h"
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#include "window_surface/gryphn_surface_create_functions.h"
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#import <AppKit/AppKit.h>
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#import <Cocoa/Cocoa.h>
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@@ -8,7 +8,7 @@
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#import <Metal/Metal.h>
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#import <CoreGraphics/CoreGraphics.h>
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gnReturnCode gnCreateMacOSWindowSurfaceFn(struct gnWindowSurface_t* windowSurface, gnInstanceHandle instance, struct gnMacOSWindowSurfaceInfo_t createInfo) {
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gnReturnCode gnCreateMacOSWindowSurfaceFn(struct gnWindowSurface_t* windowSurface, gnInstanceHandle instance, gnMacOSWindowSurfaceInfo createInfo) {
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windowSurface->windowSurface = malloc(sizeof(gnPlatformWindowSurface));
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windowSurface->windowSurface->layer = createInfo.layer;
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return GN_SUCCESS;
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@@ -18,12 +18,12 @@ void gnDestroyWindowSurfaceFn(struct gnWindowSurface_t *windowSurface) {
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free(windowSurface->windowSurface);
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}
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struct gnSurfaceDetails_t gnGetSurfaceDetailsFn(
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struct gnWindowSurface_t* windowSurface, struct gnPhysicalDevice_t device
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gnSurfaceDetails gnGetSurfaceDetailsFn(
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gnWindowSurface windowSurface, gnPhysicalDevice device
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) {
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struct gnSurfaceDetails_t surfaceDetails;
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gnSurfaceDetails surfaceDetails;
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surfaceDetails.formatCount = 1;
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surfaceDetails.formats = (struct gnSurfaceFormat_t[1]){ { GN_FORMAT_BGRA8_SRGB, GN_COLOR_SPACE_SRGB_NONLINEAR } };
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surfaceDetails.formats = (gnSurfaceFormat[]){ { GN_FORMAT_BGRA8_SRGB, GN_COLOR_SPACE_SRGB_NONLINEAR } };
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surfaceDetails.minImageCount = 2;
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surfaceDetails.maxImageCount = 3;
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return surfaceDetails;
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