get the metal backend to compile (does not load)
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@@ -1,5 +1,5 @@
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#pragma once
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#include "core/shader_module/gryphn_shader_module.h"
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#include "shader_module/gryphn_shader_module.h"
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#import <Metal/Metal.h>
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typedef struct gnPlatformShaderModule_t {
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