get the metal backend to compile (does not load)
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@@ -1,6 +1,6 @@
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#include "metal_render_pass.h"
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gnReturnCode gnCreateRenderPassDescriptorFn(struct gnRenderPassDescriptor_t* renderPass, struct gnOutputDevice_t* device, struct gnRenderPassDescriptorInfo_t info) {
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gnReturnCode gnCreateRenderPassDescriptorFn(gnRenderPassDescriptor renderPass, gnOutputDevice device, gnRenderPassDescriptorInfo info) {
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renderPass->renderPassDescriptor = malloc(sizeof(gnPlatformRenderPassDescriptor));
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renderPass->renderPassDescriptor->passDescriptor = [[MTLRenderPassDescriptor alloc] init];
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