get the metal backend to compile (does not load)
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@@ -1,11 +1,11 @@
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#include "metal_presentation_queue.h"
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#include "core/surface/metal_surface.h"
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#include "core/devices/metal_output_devices.h"
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#include "core/debugger/gryphn_debugger.h"
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#include "core/texture/metal_texture.h"
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#include "core/sync/semaphore/metal_semaphore.h"
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#include "surface/metal_surface.h"
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#include "devices/metal_output_devices.h"
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#include "debugger/gryphn_debugger.h"
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#include "texture/metal_texture.h"
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#include "sync/semaphore/metal_semaphore.h"
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gnReturnCode gnCreatePresentationQueueFn(gnPresentationQueueHandle presentationQueue, const gnOutputDeviceHandle device, struct gnPresentationQueueInfo_t presentationInfo) {
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gnReturnCode gnCreatePresentationQueueFn(gnPresentationQueueHandle presentationQueue, const gnOutputDeviceHandle device, gnPresentationQueueInfo presentationInfo) {
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if (presentationInfo.minImageCount > 3) {
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gnDebuggerSetErrorMessage(device->instance->debugger, (gnMessageData){
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.message = gnCreateString("On Metal you cannot have more than 3 images in a presentation queue")
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