get the metal backend to compile (does not load)

This commit is contained in:
Greg Wells
2025-06-25 10:46:07 -04:00
parent 4306646c6e
commit 2c9e2260f4
39 changed files with 235 additions and 117 deletions

View File

@@ -1,7 +1,7 @@
#include <core/output_device/gryphn_physical_output_device.h>
#include <output_device/gryphn_physical_output_device.h>
#include <Metal/Metal.h>
#include "metal_output_devices.h"
#include "core/window_surface/gryphn_surface.h"
#include "window_surface/gryphn_surface.h"
gnPhysicalDevice* gnGetPhysicalDevicesFn(gnInstanceHandle instance, uint32_t* deviceCount) {
NSArray *devices = MTLCopyAllDevices();
@@ -34,6 +34,6 @@ gnPhysicalDevice* gnGetPhysicalDevicesFn(gnInstanceHandle instance, uint32_t* de
return devicesList;
}
gnBool gnQueueCanPresentToSurfaceFn(const struct gnPhysicalDevice_t device, uint32_t queueIndex, const struct gnWindowSurface_t windowSurface) {
gnBool gnQueueCanPresentToSurfaceFn(const gnPhysicalDevice device, uint32_t queueIndex, gnWindowSurface windowSurface) {
return gnTrue; // I belive that a window should always be able to present to a surface in metal
}