get the metal backend to compile (does not load)
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@@ -1,7 +1,7 @@
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#include <core/output_device/gryphn_physical_output_device.h>
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#include <output_device/gryphn_physical_output_device.h>
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#include <Metal/Metal.h>
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#include "metal_output_devices.h"
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#include "core/window_surface/gryphn_surface.h"
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#include "window_surface/gryphn_surface.h"
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gnPhysicalDevice* gnGetPhysicalDevicesFn(gnInstanceHandle instance, uint32_t* deviceCount) {
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NSArray *devices = MTLCopyAllDevices();
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@@ -34,6 +34,6 @@ gnPhysicalDevice* gnGetPhysicalDevicesFn(gnInstanceHandle instance, uint32_t* de
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return devicesList;
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}
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gnBool gnQueueCanPresentToSurfaceFn(const struct gnPhysicalDevice_t device, uint32_t queueIndex, const struct gnWindowSurface_t windowSurface) {
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gnBool gnQueueCanPresentToSurfaceFn(const gnPhysicalDevice device, uint32_t queueIndex, gnWindowSurface windowSurface) {
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return gnTrue; // I belive that a window should always be able to present to a surface in metal
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}
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