get the metal backend to compile (does not load)
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@@ -1,11 +1,11 @@
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#include <core/output_device/gryphn_physical_output_device.h>
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#include <output_device/gryphn_physical_output_device.h>
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#include <Metal/Metal.h>
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#include "metal_output_devices.h"
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#include "core/instance/metal_instance.h"
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#include "core/instance/gryphn_instance.h"
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#include <core/debugger/gryphn_debugger.h>
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#include "instance/metal_instance.h"
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#include "instance/gryphn_instance.h"
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#include <debugger/gryphn_debugger.h>
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gnReturnCode gnCreateOutputDeviceFn(gnOutputDeviceHandle outputDevice, gnInstanceHandle instance, struct gnOutputDeviceInfo_t deviceInfo) {
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gnReturnCode gnCreateOutputDeviceFn(gnOutputDeviceHandle outputDevice, gnInstanceHandle instance, gnOutputDeviceInfo deviceInfo) {
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outputDevice->outputDevice = malloc(sizeof(gnPlatformOutputDevice));
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outputDevice->outputDevice->device = deviceInfo.physicalDevice.physicalDevice->device.retain;
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outputDevice->outputDevice->transferQueue = outputDevice->outputDevice->device.newCommandQueue;
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@@ -1,6 +1,6 @@
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#pragma once
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#include "core/instance/gryphn_instance.h"
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#include "core/output_device/gryphn_output_device.h"
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#include "instance/gryphn_instance.h"
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#include "output_device/gryphn_output_device.h"
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#include <Metal/Metal.h>
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#include <MetalKit/MetalKit.h>
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@@ -1,7 +1,7 @@
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#include <core/output_device/gryphn_physical_output_device.h>
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#include <output_device/gryphn_physical_output_device.h>
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#include <Metal/Metal.h>
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#include "metal_output_devices.h"
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#include "core/window_surface/gryphn_surface.h"
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#include "window_surface/gryphn_surface.h"
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gnPhysicalDevice* gnGetPhysicalDevicesFn(gnInstanceHandle instance, uint32_t* deviceCount) {
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NSArray *devices = MTLCopyAllDevices();
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@@ -34,6 +34,6 @@ gnPhysicalDevice* gnGetPhysicalDevicesFn(gnInstanceHandle instance, uint32_t* de
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return devicesList;
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}
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gnBool gnQueueCanPresentToSurfaceFn(const struct gnPhysicalDevice_t device, uint32_t queueIndex, const struct gnWindowSurface_t windowSurface) {
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gnBool gnQueueCanPresentToSurfaceFn(const gnPhysicalDevice device, uint32_t queueIndex, gnWindowSurface windowSurface) {
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return gnTrue; // I belive that a window should always be able to present to a surface in metal
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}
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