stop printing out the compiled MSL
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@@ -127,8 +127,6 @@ gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnS
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[shaderLib release];
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[shaderLib release];
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printf("%s\n", result);
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spvc_context_destroy(context);
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spvc_context_destroy(context);
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return GN_SUCCESS;
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return GN_SUCCESS;
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}
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}
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