actually compile shaders
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@@ -1,7 +1,9 @@
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#pragma once
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#include "core/src/shader_module/gryphn_shader_module.h"
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#include "opengl_shader_compiler.h"
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typedef struct gnPlatformShaderModule_t {
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const char* shaderSource;
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glCompiler compiler;
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} gnPlatformShaderModule;
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gnReturnCode openglCreateShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo);
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