gryphn graphics pipelines (create baisc objects)
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@@ -8,6 +8,7 @@
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#include "window_surface/gryphn_surface.h"
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#include "window_surface/gryphn_surface_create_functions.h"
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#include "shader_module/gryphn_shader_module.h"
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#include "pipelines/graphics_pipeline/gryphn_graphics_pipeline.h"
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typedef struct gnFunctions_t {
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gnReturnCode (*_gnCreateInstance)(gnInstance* instance, struct gnInstanceInfo_t info);
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@@ -54,4 +55,7 @@ typedef struct gnDeviceFunctions_t {
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gnReturnCode (*_gnCreateShaderModule)(struct gnShaderModule_t* module, struct gnOutputDevice_t* device, struct gnShaderModuleInfo_t shaderModuleInfo);
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void (*_gnDestroyShaderModule)(struct gnShaderModule_t* module);
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gnReturnCode (*_gnCreateGraphicsPipeline)(struct gnGraphicsPipeline_t* pipeline, struct gnOutputDevice_t* device, struct gnGraphicsPipelineInfo_t pipelineInfo);
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void (*_gnDestroyGraphicsPipeline)(struct gnGraphicsPipeline_t* pipeline);
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} gnDeviceFunctions;
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@@ -73,4 +73,6 @@ void gnLoadDeviceFunctions(struct gnDynamicLibrary_t* lib, struct gnDeviceFuncti
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gnLoadDLLFunction(lib, functions->_gnDestroyPresentationQueue, "gnDestroyPresentationQueueFn");
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gnLoadDLLFunction(lib, functions->_gnCreateShaderModule, "gnCreateShaderModuleFn");
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gnLoadDLLFunction(lib, functions->_gnDestroyShaderModule, "gnDestroyShaderModuleFn");
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gnLoadDLLFunction(lib, functions->_gnCreateGraphicsPipeline, "gnCreateGraphicsPipelineFn");
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gnLoadDLLFunction(lib, functions->_gnDestroyGraphicsPipeline, "gnDestroyGraphicsPipelineFn");
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}
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@@ -0,0 +1,11 @@
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#include "gryphn_graphics_pipeline.h"
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#include "core/gryphn_platform_functions.h"
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gnReturnCode gnCreateGraphicsPipeline(struct gnGraphicsPipeline_t* graphicsPipeline, struct gnOutputDevice_t* device, struct gnGraphicsPipelineInfo_t info) {
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graphicsPipeline->device = device;
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return graphicsPipeline->device->deviceFunctions->_gnCreateGraphicsPipeline(graphicsPipeline, device, info);
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}
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void gnDestroyGraphicsPipeline(struct gnGraphicsPipeline_t* graphicsPipeline) {
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graphicsPipeline->device->deviceFunctions->_gnDestroyGraphicsPipeline(graphicsPipeline);
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}
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@@ -0,0 +1,89 @@
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#pragma once
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#include <core/output_device/gryphn_output_device.h>
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typedef enum gnDynamicState_e {
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GN_DYNAMIC_VIEWPORT,
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GN_DYNAMIC_SCISSOR,
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GN_DYNAMIC_STATE_MAX
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} gnDynamicState;
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typedef struct gnDynamicStateInfo_t {
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uint32_t dynamicStateCount;
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enum gnDynamicState_e* dynamicStates;
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} gnDynamicStateInfo;
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typedef enum gnPrimitiveType_e {
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GN_PRIMITIVE_POINTS, GN_PRIMITIVE_LINES, GN_PRIMITIVE_LINE_STRIP, GN_PRIMITIVE_TRIANGLES, GN_PRIMITIVE_TRIANGLE_STRIP
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} gnPrimativeType;
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typedef struct gnViewport_t {
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gnVec2 position;
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gnVec2 size;
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float minDepth;
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float maxDepth;
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} gnViewport;
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typedef struct gnScissor_t {
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gnInt2 position;
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gnUInt2 size;
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} gnScissor;
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typedef enum gnFillMode_e {
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GN_FILL_MODE_FILL, GN_FILL_MODE_LINE, GN_FILL_MODE_POINT
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} gnFillMode;
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typedef enum gnCullFace_e {
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GN_CULL_FACE_NONE, GN_CULL_FACE_BACK, GN_CULL_FACE_FRONT
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} gnCullFace;
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typedef enum gnCullDirection_e {
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GN_DIRECTION_CLOCK_WISE, GN_DIRECTION_COUNTER_CLOCK_WISE
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} gnCullDirection;
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typedef struct gnCullMode_t {
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enum gnCullFace_e face;
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enum gnCullDirection_e direction;
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} gnCullMode;
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typedef enum gnBlendFactor_e {
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GN_BLEND_FACTOR_ZERO,
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GN_BLEND_FACTOR_ONE,
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GN_BLEND_FACTOR_SRC_ALPHA,
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GN_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
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} gnBlendFactor;
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typedef enum gnBlendOperation_e {
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GN_OPERATION_ADD
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} gnBlendOperation;
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typedef struct gnColorBlending_t {
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gnBool enable;
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enum gnBlendFactor_e sourceColorBlendFactor;
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enum gnBlendFactor_e sourceAlphaBlendFactor;
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enum gnBlendFactor_e destinationColorBlendFactor;
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enum gnBlendFactor_e destinationAlphaBlendFactor;
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enum gnBlendOperation_e colorBlendOperation;
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enum gnBlendOperation_e alphaBlendOperation;
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} gnColorBlending;
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typedef struct gnGraphicsPipelineInfo_t {
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struct gnDynamicStateInfo_t dynamicState;
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enum gnPrimitiveType_e primitiveType;
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struct gnViewport_t viewport;
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struct gnScissor_t scissor;
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enum gnFillMode_e fillMode;
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struct gnCullMode_t cullMode;
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struct gnColorBlending_t colorBlending;
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} gnGraphicsPipelineInfo;
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struct gnPlatformGraphicsPipeline_t;
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typedef struct gnGraphicsPipeline_t {
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struct gnPlatformGraphicsPipeline_t* graphicsPipeline;
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struct gnOutputDevice_t* device;
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} gnGraphicsPipeline;
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gnReturnCode gnCreateGraphicsPipeline(struct gnGraphicsPipeline_t* graphicsPipeline, struct gnOutputDevice_t* device, struct gnGraphicsPipelineInfo_t info);
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void gnDestroyGraphicsPipeline(struct gnGraphicsPipeline_t* graphicsPipeline);
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