finish redoing metal shader workflow

This commit is contained in:
Gregory Wells
2025-07-21 13:27:40 -04:00
parent 46d1c2e802
commit 1f85aa30bd
11 changed files with 242 additions and 228 deletions

View File

@@ -5,9 +5,9 @@
#include "gryphn_handles.h"
typedef enum gnShaderModuleStage {
GN_VERTEX_SHADER_MODULE = 0x00000001,
GN_FRAGMENT_SHADER_MODULE = 0x00000002,
GN_ALL_SHADER_MODULE = 0xffffffff
GN_VERTEX_SHADER_MODULE = 1 << 0,
GN_FRAGMENT_SHADER_MODULE = 1 << 1,
GN_ALL_SHADER_MODULE = GN_VERTEX_SHADER_MODULE | GN_FRAGMENT_SHADER_MODULE
} gnShaderModuleStage;
typedef struct gnShaderModuleInfo {