finish redoing metal shader workflow
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@@ -5,9 +5,9 @@
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#include "gryphn_handles.h"
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typedef enum gnShaderModuleStage {
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GN_VERTEX_SHADER_MODULE = 0x00000001,
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GN_FRAGMENT_SHADER_MODULE = 0x00000002,
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GN_ALL_SHADER_MODULE = 0xffffffff
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GN_VERTEX_SHADER_MODULE = 1 << 0,
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GN_FRAGMENT_SHADER_MODULE = 1 << 1,
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GN_ALL_SHADER_MODULE = GN_VERTEX_SHADER_MODULE | GN_FRAGMENT_SHADER_MODULE
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} gnShaderModuleStage;
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typedef struct gnShaderModuleInfo {
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