finish redoing metal shader workflow
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@@ -14,8 +14,10 @@ typedef id<MTLResource> mtlResource;
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typedef struct gnPlatformUniform_t {
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uint32_t index[MAX_METAL_BINDINGS];
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id<MTLArgumentEncoder> encoder;
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id<MTLBuffer> argumentBuffer;
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gnShaderModuleStage stageUsed[MAX_METAL_BINDINGS];
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id<MTLArgumentEncoder> encoders[mtlMaxStage];
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id<MTLBuffer> argumentBuffers[mtlMaxStage];
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mtlResource usedResources[MAX_METAL_BINDINGS];
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int indexMap[MAX_METAL_BINDINGS];
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