kinda start to fix render pass descriptors in metal
This commit is contained in:
@@ -6,22 +6,15 @@
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void metelBeginRenderPass(gnCommandBuffer buffer, gnRenderPassInfo passInfo) {
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void metelBeginRenderPass(gnCommandBuffer buffer, gnRenderPassInfo passInfo) {
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int currentColorAttachment = 0;
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int currentColorAttachment = 0;
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for (int i = 0; i < passInfo.clearValueCount; i++) {
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for (int i = 0; i < passInfo.clearValueCount; i++) {
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gnBool wasDepthStencil = gnFalse;
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if (passInfo.framebuffer->framebuffer->clearCopies[i].clear) {
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if (isDepthFormat(passInfo.renderPassDescriptor->info.attachmentInfos[i].format)) {
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MTLRenderPassColorAttachmentDescriptor* color = passInfo.framebuffer->framebuffer->clearCopies[i].descriptor;
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wasDepthStencil = gnTrue;
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}
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if (isStencilFormat(passInfo.renderPassDescriptor->info.attachmentInfos[i].format)) {
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wasDepthStencil = gnTrue;
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}
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if(!wasDepthStencil) {
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MTLRenderPassColorAttachmentDescriptor* color = passInfo.framebuffer->framebuffer->subpasses[i].colorAttachments[i];
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color.clearColor = MTLClearColorMake(
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color.clearColor = MTLClearColorMake(
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passInfo.clearValues[i].red,
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passInfo.clearValues[i].r,
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passInfo.clearValues[i].green,
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passInfo.clearValues[i].g,
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passInfo.clearValues[i].blue,
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passInfo.clearValues[i].b,
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passInfo.clearValues[i].alpha
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passInfo.clearValues[i].a
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);
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);
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currentColorAttachment++;
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}
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}
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}
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}
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buffer->commandBuffer->encoder = [buffer->commandBuffer->commandBuffer renderCommandEncoderWithDescriptor:passInfo.framebuffer->framebuffer->subpasses[0]];
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buffer->commandBuffer->encoder = [buffer->commandBuffer->commandBuffer renderCommandEncoderWithDescriptor:passInfo.framebuffer->framebuffer->subpasses[0]];
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@@ -7,9 +7,18 @@
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#import <Metal/Metal.h>
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#import <Metal/Metal.h>
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#import <Metal/MTLRenderPass.h>
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#import <Metal/MTLRenderPass.h>
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typedef struct mtlClearCopy {
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gnBool clear;
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MTLRenderPassColorAttachmentDescriptor* descriptor;
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} mtlClearCopy;
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typedef struct gnPlatformFramebuffer_t {
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typedef struct gnPlatformFramebuffer_t {
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uint32_t subpassCount;
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uint32_t subpassCount;
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mtlSubpass* subpasses;
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mtlSubpass* subpasses;
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uint32_t* depthAttachmentIndicies;
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uint32_t clearCopyCount;
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mtlClearCopy* clearCopies;
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} gnPlatformFramebuffer;
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} gnPlatformFramebuffer;
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gnBool isDepthFormat(gnImageFormat format);
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gnBool isDepthFormat(gnImageFormat format);
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@@ -7,10 +7,15 @@
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gnReturnCode createMetalFramebuffer(gnFramebuffer framebuffer, gnOutputDevice device, gnFramebufferInfo info) {
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gnReturnCode createMetalFramebuffer(gnFramebuffer framebuffer, gnOutputDevice device, gnFramebufferInfo info) {
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framebuffer->framebuffer = malloc(sizeof(struct gnPlatformFramebuffer_t));
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framebuffer->framebuffer = malloc(sizeof(struct gnPlatformFramebuffer_t));
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framebuffer->framebuffer->clearCopyCount = info.attachmentCount;
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framebuffer->framebuffer->clearCopies = malloc(sizeof(mtlClearCopy) * info.attachmentCount);
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for (int i = 0; i < info.attachmentCount; i++) {
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framebuffer->framebuffer->clearCopies[i].clear = gnFalse;
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}
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framebuffer->framebuffer->subpassCount = info.renderPassDescriptor->renderPassDescriptor->subpassCount;
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framebuffer->framebuffer->subpassCount = info.renderPassDescriptor->renderPassDescriptor->subpassCount;
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framebuffer->framebuffer->subpasses = malloc(sizeof(mtlSubpass) * framebuffer->framebuffer->subpassCount);
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framebuffer->framebuffer->subpasses = malloc(sizeof(mtlSubpass) * framebuffer->framebuffer->subpassCount);
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framebuffer->framebuffer->depthAttachmentIndicies = malloc(sizeof(uint32_t) * framebuffer->framebuffer->subpassCount);
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for (int i = 0; i < framebuffer->framebuffer->subpassCount; i++) {
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for (int i = 0; i < framebuffer->framebuffer->subpassCount; i++) {
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framebuffer->framebuffer->subpasses[i] = [info.renderPassDescriptor->renderPassDescriptor->subpasses[i] copy];
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framebuffer->framebuffer->subpasses[i] = [info.renderPassDescriptor->renderPassDescriptor->subpasses[i] copy];
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MTLRenderPassDescriptor* pass = framebuffer->framebuffer->subpasses[i];
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MTLRenderPassDescriptor* pass = framebuffer->framebuffer->subpasses[i];
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@@ -22,15 +27,20 @@ gnReturnCode createMetalFramebuffer(gnFramebuffer framebuffer, gnOutputDevice de
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colorPass.texture = info.attachments[info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].colorAttachments[c].attachmentIndex]->texture->texture;
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colorPass.texture = info.attachments[info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].colorAttachments[c].attachmentIndex]->texture->texture;
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if (info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].colorAttachments[c].resolveAttachmentIndex >= 0)
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if (info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].colorAttachments[c].resolveAttachmentIndex >= 0)
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colorPass.resolveTexture = info.attachments[info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].colorAttachments[c].resolveAttachmentIndex]->texture->texture;
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colorPass.resolveTexture = info.attachments[info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].colorAttachments[c].resolveAttachmentIndex]->texture->texture;
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framebuffer->framebuffer->clearCopies[info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].colorAttachments[c].attachmentIndex].clear = gnTrue;
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framebuffer->framebuffer->clearCopies[info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].colorAttachments[c].attachmentIndex].descriptor = colorPass;
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}
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}
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if (info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].depthAttachmentIndex >= 0) {
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if (info.attachments[i]->info.format == GN_FORMAT_D24S8_UINT || info.attachments[i]->info.format == GN_FORMAT_D32S8_UINT) {
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MTLRenderPassDepthAttachmentDescriptor* depthAttachment = framebuffer->framebuffer->subpasses[i].depthAttachment;
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MTLRenderPassDepthAttachmentDescriptor* depthAttachment = framebuffer->framebuffer->subpasses[i].depthAttachment;
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depthAttachment.texture = info.attachments[i]->texture->texture;
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depthAttachment.texture = info.attachments[info.renderPassDescriptor->renderPassDescriptor->copyInfos[i].depthAttachmentIndex]->texture->texture;
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MTLRenderPassStencilAttachmentDescriptor* stencilAttachment = framebuffer->framebuffer->subpasses[i].stencilAttachment;
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stencilAttachment.texture = info.attachments[i]->texture->texture;
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}
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}
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// if (info.attachments[i]->info.format == GN_FORMAT_D24S8_UINT || info.attachments[i]->info.format == GN_FORMAT_D32S8_UINT) {
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// framebuffer->framebuffer->depthAttachmentIndicies[i] = i;
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// MTLRenderPassStencilAttachmentDescriptor* stencilAttachment = framebuffer->framebuffer->subpasses[i].stencilAttachment;
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// stencilAttachment.texture = info.attachments[i]->texture->texture;
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// }
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}
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}
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return GN_SUCCESS;
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return GN_SUCCESS;
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@@ -45,14 +45,15 @@ MTLCompareFunction mtlGrypnCompareOperation(gnCompareOperation operation) {
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gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gnOutputDevice device, gnGraphicsPipelineInfo info) {
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gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gnOutputDevice device, gnGraphicsPipelineInfo info) {
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graphicsPipeline->graphicsPipeline = malloc(sizeof(struct gnPlatformGraphicsPipeline_t));
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graphicsPipeline->graphicsPipeline = malloc(sizeof(struct gnPlatformGraphicsPipeline_t));
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MTLRenderPipelineDescriptor* descriptor = [[MTLRenderPipelineDescriptor alloc] init];
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MTLRenderPipelineDescriptor* descriptor = [[MTLRenderPipelineDescriptor alloc] init];
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descriptor.rasterSampleCount = mtlSampleCount(info.multisample.samples);
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// descriptor.rasterSampleCount = mtlSampleCount(info.multisample.samples);
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struct gnSubpassInfo_t subpass = info.renderPassDescriptor->info.subpassInfos[info.subpassIndex];
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descriptor.rasterSampleCount = 1;
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descriptor.rasterizationEnabled = YES;
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mtlSubpass subpass = info.renderPassDescriptor->renderPassDescriptor->subpasses[info.subpassIndex];
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mtlSubpassCopyInfo copyInfo = info.renderPassDescriptor->renderPassDescriptor->copyInfos[info.subpassIndex];
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for (uint32_t i = 0; i < copyInfo.colorAttachmentCount; i++) {
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MTLRenderPassColorAttachmentDescriptor* colorPass = subpass.colorAttachments[i];
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for (uint32_t i = 0; i < subpass.colorAttachmentCount; i++) {
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descriptor.colorAttachments[i].pixelFormat = copyInfo.colorAttachments[i].format;
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gnSubpassAttachmentInfo subpassAtt = subpass.colorAttachments[i];
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gnRenderPassAttachmentInfo attInfo = info.renderPassDescriptor->info.attachmentInfos[subpassAtt.index];
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descriptor.colorAttachments[i].pixelFormat = mtlGryphnFormatToMetalFormat(attInfo.format);
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if (info.colorBlending.enable == gnTrue) {
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if (info.colorBlending.enable == gnTrue) {
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[descriptor.colorAttachments objectAtIndexedSubscript:i].blendingEnabled = YES;
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[descriptor.colorAttachments objectAtIndexedSubscript:i].blendingEnabled = YES;
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[descriptor.colorAttachments objectAtIndexedSubscript:i].rgbBlendOperation = mtlGryphnBlendOperation(info.colorBlending.colorBlendOperation);
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[descriptor.colorAttachments objectAtIndexedSubscript:i].rgbBlendOperation = mtlGryphnBlendOperation(info.colorBlending.colorBlendOperation);
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@@ -31,6 +31,8 @@ gnReturnCode metalPresent(gnOutputDeviceHandle device, gnPresentInfo info) {
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[blit endEncoding];
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[blit endEncoding];
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[drawable texture];
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[commandBuffer presentDrawable:drawable];
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[commandBuffer presentDrawable:drawable];
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[commandBuffer commit];
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[commandBuffer commit];
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device->outputDevice->executingCommandBuffer = commandBuffer;
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device->outputDevice->executingCommandBuffer = commandBuffer;
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@@ -30,6 +30,7 @@ gnReturnCode createMetalPresentationQueue(gnPresentationQueueHandle presentation
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textureDescriptor.width = presentationInfo.imageSize.x;
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textureDescriptor.width = presentationInfo.imageSize.x;
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textureDescriptor.height = presentationInfo.imageSize.y;
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textureDescriptor.height = presentationInfo.imageSize.y;
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textureDescriptor.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
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textureDescriptor.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
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textureDescriptor.sampleCount = 1;
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textureDescriptor.textureType = MTLTextureType2D;
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textureDescriptor.textureType = MTLTextureType2D;
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presentationQueue->imageCount = presentationInfo.minImageCount;
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presentationQueue->imageCount = presentationInfo.minImageCount;
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@@ -1,10 +1,13 @@
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#pragma once
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#pragma once
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#include "renderpass/gryphn_render_pass_descriptor.h"
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#include "renderpass/gryphn_render_pass_descriptor.h"
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#import <Metal/MTLRenderPass.h>
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#import <Metal/MTLRenderPass.h>
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#import <Metal/Metal.h>
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typedef MTLRenderPassDescriptor* mtlSubpass;
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typedef MTLRenderPassDescriptor* mtlSubpass;
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typedef struct mtlColorAttachmentCopyInfo {
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typedef struct mtlColorAttachmentCopyInfo {
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MTLPixelFormat format;
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uint32_t attachmentIndex;
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uint32_t attachmentIndex;
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int resolveAttachmentIndex; // -1 means no resolve attachment
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int resolveAttachmentIndex; // -1 means no resolve attachment
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} mtlColorAttachmentCopyInfo;
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} mtlColorAttachmentCopyInfo;
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@@ -12,6 +15,7 @@ typedef struct mtlColorAttachmentCopyInfo {
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typedef struct mtlSubpassCopyInfo {
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typedef struct mtlSubpassCopyInfo {
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uint32_t colorAttachmentCount;
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uint32_t colorAttachmentCount;
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mtlColorAttachmentCopyInfo* colorAttachments;
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mtlColorAttachmentCopyInfo* colorAttachments;
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int depthAttachmentIndex; // -1 means no depth attachment
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} mtlSubpassCopyInfo;
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} mtlSubpassCopyInfo;
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typedef struct gnPlatformRenderPassDescriptor_t {
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typedef struct gnPlatformRenderPassDescriptor_t {
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@@ -45,28 +45,32 @@ gnReturnCode createMetalRenderPass(gnRenderPassDescriptor renderPass, gnDevice d
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uint32_t attachmentIndex = info.subpassInfos[i].colorAttachments[c].index;
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uint32_t attachmentIndex = info.subpassInfos[i].colorAttachments[c].index;
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int resolveAttachmentIndex = -1;
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int resolveAttachmentIndex = -1;
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renderPass->renderPassDescriptor->subpasses[i].colorAttachments[c] = [[MTLRenderPassColorAttachmentDescriptor alloc] init];
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MTLRenderPassColorAttachmentDescriptor* color = renderPass->renderPassDescriptor->subpasses[i].colorAttachments[c];
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MTLRenderPassColorAttachmentDescriptor* color = renderPass->renderPassDescriptor->subpasses[i].colorAttachments[c];
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if (resolve) {
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if (resolve) {
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resolveAttachmentIndex = info.subpassInfos[i].resolveAttachments[c].index;
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resolveAttachmentIndex = info.subpassInfos[i].resolveAttachments[c].index;
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color.storeAction = mtlGryphnStoreOperationResolve(info.attachmentInfos[attachmentIndex].storeOperation);
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color.storeAction = mtlGryphnStoreOperationResolve(info.attachmentInfos[attachmentIndex].storeOperation);
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} else {
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} else
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color.storeAction = mtlGryphnStoreOperation(info.attachmentInfos[attachmentIndex].storeOperation);
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color.storeAction = mtlGryphnStoreOperation(info.attachmentInfos[attachmentIndex].storeOperation);
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}
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color.loadAction = mtlGryphnLoadOperation(info.attachmentInfos[attachmentIndex].loadOperation);
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color.loadAction = mtlGryphnLoadOperation(info.attachmentInfos[attachmentIndex].loadOperation);
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color.storeAction = MTLStoreActionStoreAndMultisampleResolve;
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if (color.loadAction == MTLLoadActionClear)
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if (color.loadAction == MTLLoadActionClear)
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color.clearColor = MTLClearColorMake(0.0, 0.0, 0.0, 1.0);
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color.clearColor = MTLClearColorMake(0.0, 0.0, 0.0, 1.0);
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renderPass->renderPassDescriptor->copyInfos[i].colorAttachments[i].attachmentIndex = attachmentIndex;
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renderPass->renderPassDescriptor->copyInfos[i].colorAttachments[c].format = MTLPixelFormatBGRA8Unorm_sRGB;
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renderPass->renderPassDescriptor->copyInfos[i].colorAttachments[i].resolveAttachmentIndex = resolveAttachmentIndex;
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renderPass->renderPassDescriptor->copyInfos[i].colorAttachments[c].attachmentIndex = attachmentIndex;
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renderPass->renderPassDescriptor->copyInfos[i].colorAttachments[c].resolveAttachmentIndex = resolveAttachmentIndex;
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}
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}
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renderPass->renderPassDescriptor->copyInfos[i].depthAttachmentIndex = -1;
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if (info.subpassInfos[i].depthAttachment != NULL) {
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if (info.subpassInfos[i].depthAttachment != NULL) {
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MTLRenderPassDepthAttachmentDescriptor* depthAttachment = renderPass->renderPassDescriptor->subpasses[i].depthAttachment;
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MTLRenderPassDepthAttachmentDescriptor* depthAttachment = renderPass->renderPassDescriptor->subpasses[i].depthAttachment;
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uint32_t attachmentIndex = info.subpassInfos[i].depthAttachment->index;
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uint32_t attachmentIndex = info.subpassInfos[i].depthAttachment->index;
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depthAttachment.loadAction = mtlGryphnLoadOperation(info.attachmentInfos[attachmentIndex].loadOperation);
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depthAttachment.loadAction = mtlGryphnLoadOperation(info.attachmentInfos[attachmentIndex].loadOperation);
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depthAttachment.storeAction = mtlGryphnStoreOperation(info.attachmentInfos[attachmentIndex].storeOperation);
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depthAttachment.storeAction = mtlGryphnStoreOperation(info.attachmentInfos[attachmentIndex].storeOperation);
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depthAttachment.clearDepth = 1.0f;
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depthAttachment.clearDepth = 1.0f;
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renderPass->renderPassDescriptor->copyInfos[i].depthAttachmentIndex = attachmentIndex;
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}
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}
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}
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}
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return GN_SUCCESS;
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return GN_SUCCESS;
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@@ -24,13 +24,10 @@ gnReturnCode createMetalTexture(gnTexture texture, gnDevice device, const gnText
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textureDescriptor.height = info.extent.height;
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textureDescriptor.height = info.extent.height;
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textureDescriptor.pixelFormat = mtlGryphnFormatToMetalFormat(info.format);
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textureDescriptor.pixelFormat = mtlGryphnFormatToMetalFormat(info.format);
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if (textureDescriptor.sampleCount >= 2) {
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if (textureDescriptor.sampleCount >= 2)
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textureDescriptor.storageMode = MTLStorageModeShared;
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textureDescriptor.textureType = MTLTextureType2DMultisample;
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textureDescriptor.textureType = MTLTextureType2DMultisample;
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}
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else
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else {
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textureDescriptor.textureType = MTLTextureType2D;
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textureDescriptor.textureType = MTLTextureType2D;
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}
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MTLSamplerDescriptor *samplerDesc = [[MTLSamplerDescriptor alloc] init];
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MTLSamplerDescriptor *samplerDesc = [[MTLSamplerDescriptor alloc] init];
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samplerDesc.minFilter = (info.minFilter == GN_FILTER_NEAREST) ? MTLSamplerMinMagFilterNearest : MTLSamplerMinMagFilterLinear;
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samplerDesc.minFilter = (info.minFilter == GN_FILTER_NEAREST) ? MTLSamplerMinMagFilterNearest : MTLSamplerMinMagFilterLinear;
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@@ -2,10 +2,12 @@
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#include "output_device/gryphn_output_device.h"
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#include "output_device/gryphn_output_device.h"
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#include "instance/gryphn_instance.h"
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#include "instance/gryphn_instance.h"
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#include "stdio.h"
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gnReturnCode gnCreateRenderPassDescriptor(gnRenderPassDescriptorHandle* renderPass, gnOutputDeviceHandle device, gnRenderPassDescriptorInfo info) {
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gnReturnCode gnCreateRenderPassDescriptor(gnRenderPassDescriptorHandle* renderPass, gnOutputDeviceHandle device, gnRenderPassDescriptorInfo info) {
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*renderPass = malloc(sizeof(struct gnRenderPassDescriptor_t));
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*renderPass = malloc(sizeof(struct gnRenderPassDescriptor_t));
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(*renderPass)->device = device;
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(*renderPass)->device = device;
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(*renderPass)->info = info;
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return device->instance->callingLayer->deviceFunctions._gnCreateRenderPassDescriptor(*renderPass, device, info);
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return device->instance->callingLayer->deviceFunctions._gnCreateRenderPassDescriptor(*renderPass, device, info);
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}
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}
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@@ -76,7 +76,6 @@ typedef struct gnRenderPassDescriptorInfo {
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#ifdef GN_REVEAL_IMPL
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#ifdef GN_REVEAL_IMPL
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struct gnRenderPassDescriptor_t {
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struct gnRenderPassDescriptor_t {
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struct gnPlatformRenderPassDescriptor_t* renderPassDescriptor;
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struct gnPlatformRenderPassDescriptor_t* renderPassDescriptor;
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gnRenderPassDescriptorInfo info;
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gnDeviceHandle device;
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gnDeviceHandle device;
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};
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};
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#endif
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#endif
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Reference in New Issue
Block a user