kinda start to fix render pass descriptors in metal

This commit is contained in:
Gregory Wells
2025-07-24 08:29:05 -04:00
parent ddf23f71fc
commit 1d23dd0b80
11 changed files with 61 additions and 39 deletions

View File

@@ -31,6 +31,8 @@ gnReturnCode metalPresent(gnOutputDeviceHandle device, gnPresentInfo info) {
[blit endEncoding];
[drawable texture];
[commandBuffer presentDrawable:drawable];
[commandBuffer commit];
device->outputDevice->executingCommandBuffer = commandBuffer;