kinda start to fix render pass descriptors in metal
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@@ -31,6 +31,8 @@ gnReturnCode metalPresent(gnOutputDeviceHandle device, gnPresentInfo info) {
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[blit endEncoding];
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[drawable texture];
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[commandBuffer presentDrawable:drawable];
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[commandBuffer commit];
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device->outputDevice->executingCommandBuffer = commandBuffer;
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