load all instance functions

This commit is contained in:
Greg Wells
2025-06-29 08:43:58 -04:00
parent bb6b1c175d
commit 1a4101bf4d
9 changed files with 45 additions and 25 deletions

View File

@@ -5,7 +5,7 @@
#include "instance/gryphn_instance.h"
#include <debugger/gryphn_debugger.h>
gnReturnCode gnCreateOutputDeviceFn(gnOutputDeviceHandle outputDevice, gnInstanceHandle instance, gnOutputDeviceInfo deviceInfo) {
gnReturnCode createMetalOutputDevice(gnOutputDeviceHandle outputDevice, gnInstanceHandle instance, gnOutputDeviceInfo deviceInfo) {
outputDevice->outputDevice = malloc(sizeof(gnPlatformOutputDevice));
outputDevice->outputDevice->device = deviceInfo.physicalDevice.physicalDevice->device.retain;
outputDevice->outputDevice->transferQueue = outputDevice->outputDevice->device.newCommandQueue;
@@ -18,11 +18,11 @@ gnReturnCode gnCreateOutputDeviceFn(gnOutputDeviceHandle outputDevice, gnInstanc
return GN_SUCCESS;
}
void gnWaitForDeviceFn(gnOutputDeviceHandle device) {
void waitForMetalDevice(gnOutputDeviceHandle device) {
[device->outputDevice->executingCommandBuffer waitUntilCompleted];
}
void gnDestroyOutputDeviceFn(gnOutputDeviceHandle device) {
void destroyMetalOutputDevice(gnOutputDeviceHandle device) {
// for (int i = 0; i < device->outputDevice->queueCount; i++) {
// [device->outputDevice->queues[i] release];
// }

View File

@@ -16,3 +16,10 @@ struct gnPlatformOutputDevice_t {
id<MTLCommandQueue> transferQueue;
// id<MTLRenderPipelineState> framebuffer;
} gnPlatformOutputDevice;
gnPhysicalDevice* getMetalDevices(gnInstanceHandle instance, uint32_t* deviceCount);
gnBool metalCanQueuePresentToSurface(const gnPhysicalDevice device, uint32_t queueIndex, gnWindowSurface windowSurface);
gnReturnCode createMetalOutputDevice(gnOutputDeviceHandle outputDevice, gnInstanceHandle instance, gnOutputDeviceInfo deviceInfo);
void waitForMetalDevice(gnOutputDeviceHandle device);
void destroyMetalOutputDevice(gnOutputDeviceHandle device);

View File

@@ -3,7 +3,7 @@
#include "metal_output_devices.h"
#include "window_surface/gryphn_surface.h"
gnPhysicalDevice* gnGetPhysicalDevicesFn(gnInstanceHandle instance, uint32_t* deviceCount) {
gnPhysicalDevice* getMetalDevices(gnInstanceHandle instance, uint32_t* deviceCount) {
NSArray *devices = MTLCopyAllDevices();
*deviceCount = [devices count];
gnPhysicalDevice* devicesList = (gnPhysicalDevice*)malloc(sizeof(gnPhysicalDevice) * *deviceCount);
@@ -34,6 +34,6 @@ gnPhysicalDevice* gnGetPhysicalDevicesFn(gnInstanceHandle instance, uint32_t* de
return devicesList;
}
gnBool gnQueueCanPresentToSurfaceFn(const gnPhysicalDevice device, uint32_t queueIndex, gnWindowSurface windowSurface) {
gnBool metalCanQueuePresentToSurface(const gnPhysicalDevice device, uint32_t queueIndex, gnWindowSurface windowSurface) {
return gnTrue; // I belive that a window should always be able to present to a surface in metal
}