load all instance functions
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@@ -5,7 +5,7 @@
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#include "instance/gryphn_instance.h"
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#include <debugger/gryphn_debugger.h>
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gnReturnCode gnCreateOutputDeviceFn(gnOutputDeviceHandle outputDevice, gnInstanceHandle instance, gnOutputDeviceInfo deviceInfo) {
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gnReturnCode createMetalOutputDevice(gnOutputDeviceHandle outputDevice, gnInstanceHandle instance, gnOutputDeviceInfo deviceInfo) {
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outputDevice->outputDevice = malloc(sizeof(gnPlatformOutputDevice));
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outputDevice->outputDevice->device = deviceInfo.physicalDevice.physicalDevice->device.retain;
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outputDevice->outputDevice->transferQueue = outputDevice->outputDevice->device.newCommandQueue;
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@@ -18,11 +18,11 @@ gnReturnCode gnCreateOutputDeviceFn(gnOutputDeviceHandle outputDevice, gnInstanc
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return GN_SUCCESS;
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}
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void gnWaitForDeviceFn(gnOutputDeviceHandle device) {
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void waitForMetalDevice(gnOutputDeviceHandle device) {
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[device->outputDevice->executingCommandBuffer waitUntilCompleted];
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}
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void gnDestroyOutputDeviceFn(gnOutputDeviceHandle device) {
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void destroyMetalOutputDevice(gnOutputDeviceHandle device) {
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// for (int i = 0; i < device->outputDevice->queueCount; i++) {
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// [device->outputDevice->queues[i] release];
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// }
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@@ -16,3 +16,10 @@ struct gnPlatformOutputDevice_t {
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id<MTLCommandQueue> transferQueue;
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// id<MTLRenderPipelineState> framebuffer;
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} gnPlatformOutputDevice;
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gnPhysicalDevice* getMetalDevices(gnInstanceHandle instance, uint32_t* deviceCount);
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gnBool metalCanQueuePresentToSurface(const gnPhysicalDevice device, uint32_t queueIndex, gnWindowSurface windowSurface);
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gnReturnCode createMetalOutputDevice(gnOutputDeviceHandle outputDevice, gnInstanceHandle instance, gnOutputDeviceInfo deviceInfo);
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void waitForMetalDevice(gnOutputDeviceHandle device);
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void destroyMetalOutputDevice(gnOutputDeviceHandle device);
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@@ -3,7 +3,7 @@
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#include "metal_output_devices.h"
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#include "window_surface/gryphn_surface.h"
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gnPhysicalDevice* gnGetPhysicalDevicesFn(gnInstanceHandle instance, uint32_t* deviceCount) {
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gnPhysicalDevice* getMetalDevices(gnInstanceHandle instance, uint32_t* deviceCount) {
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NSArray *devices = MTLCopyAllDevices();
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*deviceCount = [devices count];
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gnPhysicalDevice* devicesList = (gnPhysicalDevice*)malloc(sizeof(gnPhysicalDevice) * *deviceCount);
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@@ -34,6 +34,6 @@ gnPhysicalDevice* gnGetPhysicalDevicesFn(gnInstanceHandle instance, uint32_t* de
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return devicesList;
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}
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gnBool gnQueueCanPresentToSurfaceFn(const gnPhysicalDevice device, uint32_t queueIndex, gnWindowSurface windowSurface) {
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gnBool metalCanQueuePresentToSurface(const gnPhysicalDevice device, uint32_t queueIndex, gnWindowSurface windowSurface) {
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return gnTrue; // I belive that a window should always be able to present to a surface in metal
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}
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