copy set map to graphics pipeline
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@@ -1,8 +1,11 @@
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#pragma once
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#include "glad/glad.h"
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#include "core/src/pipelines/graphics_pipeline/gryphn_graphics_pipeline.h"
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#include "shaders/opengl_shader_compiler.h"
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typedef struct gnPlatformGraphicsPipeline_t {
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glSet setMap[MAX_OPENGL_SETS];
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GLuint program;
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GLuint vertexArrayObject;
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