might be stupid
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@@ -4,7 +4,6 @@
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#include "output_device/vulkan_output_devices.h"
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#include "output_device/vulkan_output_devices.h"
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#include "core/uniforms/gryphn_uniform.h"
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#include "core/uniforms/gryphn_uniform.h"
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#include "vulkan_uniform.h"
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#include "vulkan_uniform.h"
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#include "shader_module/vulkan_shader_module.h"
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#include "stdio.h"
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#include "stdio.h"
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gnReturnCode gnCreateUniformPoolFn(gnUniformPool pool, gnDeviceHandle device) {
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gnReturnCode gnCreateUniformPoolFn(gnUniformPool pool, gnDeviceHandle device) {
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@@ -29,7 +28,7 @@ gnUniform* gnUniformPoolAllocateUniformsFn(gnUniformPool pool, gnUniformAllocati
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};
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};
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for (int i = 0; i < allocInfo.setCount; i++) {
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for (int i = 0; i < allocInfo.setCount; i++) {
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for (int c = 0; c < allocInfo.sets[i].uniformBindingCount; c++)
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for (int c = 0; c < allocInfo.sets[i].uniformBindingCount; c++)
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if (allocInfo.sets[i].uniformBindings[c].type == GN_UNIFORM_BUFFER_DESCRIPTOR) uniformBufferSize.descriptorCount++;
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uniformBufferSize.descriptorCount++;
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pool->uniformPool->pools[pool->uniformPool->poolCount].layouts[i] = vkGryphnCreateSetLayouts(&allocInfo.sets[i], pool->device->outputDevice->device);
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pool->uniformPool->pools[pool->uniformPool->poolCount].layouts[i] = vkGryphnCreateSetLayouts(&allocInfo.sets[i], pool->device->outputDevice->device);
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}
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}
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