compiling metal shader modules
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@@ -23,6 +23,10 @@ gnReturnCode gnCreateMacOSWindowSurfaceFn(struct gnWindowSurface_t* windowSurfac
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return GN_SUCCESS;
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}
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void gnDestroyWindowSurfaceFn(struct gnWindowSurface_t *windowSurface) {
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free(windowSurface->windowSurface);
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}
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struct gnSurfaceDetails_t gnGetSurfaceDetailsFn(
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// struct gnWindowSurface_t* windowSurface,
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// struct gnPhysicalDevice_t device,
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