got bored and kinda rewrote GN_DEBUGGER_LAYER_FUNCTIONS
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@@ -10,50 +10,50 @@
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#include "loader_utils.h"
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gnReturnCode checkCommandPoolAllocateCommandBuffers(gnCommandBufferHandle* commandBuffers, uint32_t count, gnCommandPoolHandle pool) {
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CHECK_FUNCTION_WITH_RETURN_CODE_COMMAND(pool->device->instance, _gnCommandPoolAllocateCommandBuffers, commandBuffers, count, pool);
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CHECK_FUNCTION_WITH_RETURN_CODE(pool->device->instance, _gnCommandPoolAllocateCommandBuffers, commandFunctions, commandBuffers, count, pool);
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}
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gnReturnCode checkBeginCommandBuffer(gnCommandBufferHandle commandBuffer) {
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CHECK_FUNCTION_WITH_RETURN_CODE_COMMAND(commandBuffer->instance, _gnBeginCommandBuffer, commandBuffer);
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CHECK_FUNCTION_WITH_RETURN_CODE(commandBuffer->instance, _gnBeginCommandBuffer, commandFunctions, commandBuffer);
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}
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void checkResetCommandBuffer(gnCommandBufferHandle commandBuffer) {
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CHECK_VOID_FUNCTION_COMMAND(commandBuffer->instance, _gnResetCommandBuffer, commandBuffer);
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CHECK_VOID_FUNCTION(commandBuffer->instance, _gnResetCommandBuffer, commandFunctions, commandBuffer);
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}
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gnReturnCode checkEndCommandBuffer(gnCommandBufferHandle commandBuffer) {
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CHECK_FUNCTION_WITH_RETURN_CODE_COMMAND(commandBuffer->instance, _gnEndCommandBuffer, commandBuffer);
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CHECK_FUNCTION_WITH_RETURN_CODE(commandBuffer->instance, _gnEndCommandBuffer, commandFunctions, commandBuffer);
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}
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void checkDestroyCommandBuffer(gnCommandBufferHandle buffer) {
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CHECK_VOID_FUNCTION_COMMAND(buffer->instance, _gnDestroyCommandBuffer, buffer);
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CHECK_VOID_FUNCTION(buffer->instance, _gnDestroyCommandBuffer, commandFunctions, buffer);
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}
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void checkCommandBeginRenderPass(gnCommandBufferHandle buffer, gnRenderPassInfo passInfo) {
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CHECK_VOID_FUNCTION_COMMAND(buffer->instance, _gnCommandBeginRenderPass, buffer, passInfo);
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CHECK_VOID_FUNCTION(buffer->instance, _gnCommandBeginRenderPass, commandFunctions, buffer, passInfo);
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}
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void checkCommandEndRenderPass(gnCommandBufferHandle buffer) {
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CHECK_VOID_FUNCTION_COMMAND(buffer->instance, _gnCommandEndRenderPass, buffer);
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CHECK_VOID_FUNCTION(buffer->instance, _gnCommandEndRenderPass, commandFunctions, buffer);
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}
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void checkCommandBindGraphicsPipeline(gnCommandBufferHandle buffer, gnGraphicsPipelineHandle graphicsPipeline) {
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CHECK_VOID_FUNCTION_COMMAND(buffer->instance, _gnCommandBindGraphicsPipeline, buffer, graphicsPipeline);
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CHECK_VOID_FUNCTION(buffer->instance, _gnCommandBindGraphicsPipeline, commandFunctions, buffer, graphicsPipeline);
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}
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void checkCommandSetViewport(gnCommandBufferHandle buffer, gnViewport viewport) {
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CHECK_VOID_FUNCTION_COMMAND(buffer->instance, _gnCommandSetViewport, buffer, viewport);
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CHECK_VOID_FUNCTION(buffer->instance, _gnCommandSetViewport, commandFunctions, buffer, viewport);
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}
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void checkCommandSetScissor(gnCommandBufferHandle buffer, gnScissor scissor) {
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CHECK_VOID_FUNCTION_COMMAND(buffer->instance, _gnCommandSetScissor, buffer, scissor);
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CHECK_VOID_FUNCTION(buffer->instance, _gnCommandSetScissor, commandFunctions, buffer, scissor);
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}
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void checkCommandBindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set) {
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CHECK_VOID_FUNCTION_COMMAND(buffer->instance, _gnCommandBindUniform, buffer, uniform, set);
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CHECK_VOID_FUNCTION(buffer->instance, _gnCommandBindUniform, commandFunctions, buffer, uniform, set);
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}
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void checkCommandPushConstant(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data) {
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CHECK_VOID_FUNCTION_COMMAND(buffer->instance, _gnCommandPushConstant, buffer, layout, data);
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CHECK_VOID_FUNCTION(buffer->instance, _gnCommandPushConstant, commandFunctions, buffer, layout, data);
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}
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void checkCommandBindBuffer(gnCommandBufferHandle buffer, gnBufferHandle bufferToBind, gnBufferType type) {
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CHECK_VOID_FUNCTION_COMMAND(buffer->instance, _gnCommandBindBuffer, buffer, bufferToBind, type);
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CHECK_VOID_FUNCTION(buffer->instance, _gnCommandBindBuffer, commandFunctions, buffer, bufferToBind, type);
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}
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void checkCommandDraw(gnCommandBufferHandle buffer, int vertexCount, int firstVertex, int instanceCount, int firstInstance) {
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CHECK_VOID_FUNCTION_COMMAND(buffer->instance, _gnCommandDraw, buffer, vertexCount, firstVertex, instanceCount, firstInstance);
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CHECK_VOID_FUNCTION(buffer->instance, _gnCommandDraw, commandFunctions, buffer, vertexCount, firstVertex, instanceCount, firstInstance);
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}
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void checkCommandDrawIndexed(gnCommandBufferHandle buffer, gnIndexType type, int indexCount, int firstIndex, int vertexOffset, int instanceCount, int firstInstance) {
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CHECK_VOID_FUNCTION_COMMAND(buffer->instance, _gnCommandDrawIndexed, buffer, type, indexCount, firstIndex, vertexOffset, instanceCount, firstInstance);
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CHECK_VOID_FUNCTION(buffer->instance, _gnCommandDrawIndexed, commandFunctions, buffer, type, indexCount, firstIndex, vertexOffset, instanceCount, firstInstance);
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}
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