support dynamic uniform buffers on vulkan

This commit is contained in:
Gregory Wells
2025-07-23 11:37:12 -04:00
parent 9c03d38f51
commit 0da1a8a4f6
14 changed files with 22 additions and 13 deletions

View File

@@ -12,7 +12,7 @@ void checkCommandEndRenderPass(gnCommandBufferHandle buffer);
void checkCommandBindGraphicsPipeline(gnCommandBufferHandle buffer, gnGraphicsPipelineHandle graphicsPipeline);
void checkCommandSetViewport(gnCommandBufferHandle buffer, gnViewport viewport);
void checkCommandSetScissor(gnCommandBufferHandle buffer, gnScissor scissor);
void checkCommandBindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set);
void checkCommandBindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set, uint32_t dynamicOffsetCount, uint32_t* dynamicOffsets);
void checkCommandPushConstant(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data);
void checkCommandBindBuffer(gnCommandBufferHandle buffer, gnBufferHandle bufferToBind, gnBufferType type);