support dynamic uniform buffers on vulkan
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@@ -12,7 +12,7 @@ void checkCommandEndRenderPass(gnCommandBufferHandle buffer);
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void checkCommandBindGraphicsPipeline(gnCommandBufferHandle buffer, gnGraphicsPipelineHandle graphicsPipeline);
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void checkCommandSetViewport(gnCommandBufferHandle buffer, gnViewport viewport);
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void checkCommandSetScissor(gnCommandBufferHandle buffer, gnScissor scissor);
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void checkCommandBindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set);
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void checkCommandBindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set, uint32_t dynamicOffsetCount, uint32_t* dynamicOffsets);
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void checkCommandPushConstant(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data);
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void checkCommandBindBuffer(gnCommandBufferHandle buffer, gnBufferHandle bufferToBind, gnBufferType type);
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