support dynamic uniform buffers on vulkan
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@@ -13,7 +13,7 @@ void updateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info) {
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VkWriteDescriptorSet write = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.descriptorType = (info->dynamic) ? VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC : VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.descriptorCount = 1,
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.pBufferInfo = &bufferInfo,
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.dstSet = uniform->uniform->set,
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@@ -4,6 +4,7 @@
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VkDescriptorType vkGryphnUniformType(gnUniformType type) {
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switch(type) {
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case GN_UNIFORM_BUFFER_DESCRIPTOR: return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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case GN_DYNAMIC_UNIFORM_BUFFER_DESCRIPTOR: return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
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case GN_SHADER_STORE_BUFFER_DESCRIPTOR: return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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case GN_COMBINED_IMAGE_SAMPLER_DESCRIPTOR: return VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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case GN_UNIFORM_TYPE_MAX: return VK_DESCRIPTOR_TYPE_MAX_ENUM;
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