support dynamic uniform buffers on vulkan
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@@ -69,12 +69,12 @@ void drawIndexed(gnCommandBufferHandle buffer, gnIndexType type, int indexCount,
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buffer->commandBuffer->changedBuffer = gnFalse;
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}
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void bindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set) {
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void bindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set, uint32_t dynamicOffsetCount, uint32_t* dynamicOffsets) {
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vkCmdBindDescriptorSets(
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buffer->commandBuffer->buffer,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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buffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->pipelineLayout, set, 1,
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&uniform->uniform->set, 0, NULL
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&uniform->uniform->set, dynamicOffsetCount, dynamicOffsets
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);
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}
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@@ -17,5 +17,5 @@ void setScissor(gnCommandBuffer buffer, gnScissor scissor);
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void bindBuffer(gnCommandBufferHandle buffer, gnBufferHandle bufferToBind, gnBufferType type);
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void draw(gnCommandBuffer buffer, int vertexCount, int firstVertex, int instanceCount, int firstInstance);
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void drawIndexed(gnCommandBufferHandle buffer, gnIndexType type, int indexCount, int firstIndex, int vertexOffset, int instanceCount, int firstInstance);
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void bindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set);
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void bindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set, uint32_t dynamicOffsetCount, uint32_t* dynamicOffsets);
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void pushConstant(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data);
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