redo shader mapping
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@@ -3,9 +3,10 @@
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#include "opengl_shader_compiler.h"
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typedef struct gnPlatformShaderModule_t {
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glShader shader;
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GLuint id;
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glCompiler compiler;
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} gnPlatformShaderModule;
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GLenum gnShaderTypeToGLEnum(gnShaderModuleStage stage);
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gnReturnCode openglCreateShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo);
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void openglDestroyShaderModule(gnShaderModule module);
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