create the gnUnifomObjects
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@@ -2,6 +2,8 @@
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#include "vulkan_uniform_layout.h"
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#include "stdlib.h"
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#include "output_device/vulkan_output_devices.h"
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#include "core/uniforms/gryphn_uniform.h"
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#include "vulkan_uniform.h"
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gnReturnCode gnCreateUniformPoolFn(gnUniformPool pool, gnDeviceHandle device) {
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pool->uniformPool = malloc(sizeof(struct gnPlatformUniformPool_t));
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@@ -20,7 +22,6 @@ gnUniform* gnUniformPoolAllocateUniformsFn(gnUniformPool pool, const gnUniformLa
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pool->uniformPool->pools[pool->uniformPool->poolCount].layouts = vkGryphnCreateSetLayouts(&layout, &pool->uniformPool->pools[pool->uniformPool->poolCount].layoutCount, pool->device->outputDevice->device);
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VkDescriptorPoolSize* sizes = malloc(sizeof(VkDescriptorPoolSize) * layout.uniformBindingCount);
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gnUniform* uniforms = malloc(sizeof(gnUniform) * pool->uniformPool->pools[pool->uniformPool->poolCount].layoutCount);
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for (int i = 0; i < layout.uniformBindingCount; i++) {
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sizes[i].type = vkGryphnUniformType(layout.uniformBindings[i].type);
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sizes[i].descriptorCount = 1;
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@@ -38,6 +39,25 @@ gnUniform* gnUniformPoolAllocateUniformsFn(gnUniformPool pool, const gnUniformLa
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&pool->uniformPool->pools[pool->uniformPool->poolCount].pool
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) != VK_SUCCESS)
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return NULL;
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VkDescriptorSetAllocateInfo allocInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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.descriptorPool = pool->uniformPool->pools[pool->uniformPool->poolCount].pool,
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.descriptorSetCount = 1,
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.pSetLayouts = pool->uniformPool->pools[pool->uniformPool->poolCount].layouts
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};
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VkDescriptorSet* sets = malloc(sizeof(VkDescriptorSet) * pool->uniformPool->pools[pool->uniformPool->poolCount].layoutCount);
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if (vkAllocateDescriptorSets(pool->device->outputDevice->device, &allocInfo, sets) != VK_SUCCESS)
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return NULL;
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gnUniform* uniforms = malloc(sizeof(gnUniform) * pool->uniformPool->pools[pool->uniformPool->poolCount].layoutCount);
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for (int i = 0; i < pool->uniformPool->pools[pool->uniformPool->poolCount].layoutCount; i++) {
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uniforms[i] = malloc(sizeof(struct gnUniform_t));
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uniforms[i]->uniform = malloc(sizeof(struct gnPlatformUniform_t));
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uniforms[i]->uniform->set = sets[i];
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}
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pool->uniformPool->poolCount++;
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free(sizes);
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