create the gnUnifomObjects

This commit is contained in:
Greg Wells
2025-06-08 13:54:53 -04:00
parent 11d329c4d9
commit 09ca995112

View File

@@ -2,6 +2,8 @@
#include "vulkan_uniform_layout.h" #include "vulkan_uniform_layout.h"
#include "stdlib.h" #include "stdlib.h"
#include "output_device/vulkan_output_devices.h" #include "output_device/vulkan_output_devices.h"
#include "core/uniforms/gryphn_uniform.h"
#include "vulkan_uniform.h"
gnReturnCode gnCreateUniformPoolFn(gnUniformPool pool, gnDeviceHandle device) { gnReturnCode gnCreateUniformPoolFn(gnUniformPool pool, gnDeviceHandle device) {
pool->uniformPool = malloc(sizeof(struct gnPlatformUniformPool_t)); pool->uniformPool = malloc(sizeof(struct gnPlatformUniformPool_t));
@@ -20,7 +22,6 @@ gnUniform* gnUniformPoolAllocateUniformsFn(gnUniformPool pool, const gnUniformLa
pool->uniformPool->pools[pool->uniformPool->poolCount].layouts = vkGryphnCreateSetLayouts(&layout, &pool->uniformPool->pools[pool->uniformPool->poolCount].layoutCount, pool->device->outputDevice->device); pool->uniformPool->pools[pool->uniformPool->poolCount].layouts = vkGryphnCreateSetLayouts(&layout, &pool->uniformPool->pools[pool->uniformPool->poolCount].layoutCount, pool->device->outputDevice->device);
VkDescriptorPoolSize* sizes = malloc(sizeof(VkDescriptorPoolSize) * layout.uniformBindingCount); VkDescriptorPoolSize* sizes = malloc(sizeof(VkDescriptorPoolSize) * layout.uniformBindingCount);
gnUniform* uniforms = malloc(sizeof(gnUniform) * pool->uniformPool->pools[pool->uniformPool->poolCount].layoutCount);
for (int i = 0; i < layout.uniformBindingCount; i++) { for (int i = 0; i < layout.uniformBindingCount; i++) {
sizes[i].type = vkGryphnUniformType(layout.uniformBindings[i].type); sizes[i].type = vkGryphnUniformType(layout.uniformBindings[i].type);
sizes[i].descriptorCount = 1; sizes[i].descriptorCount = 1;
@@ -38,6 +39,25 @@ gnUniform* gnUniformPoolAllocateUniformsFn(gnUniformPool pool, const gnUniformLa
&pool->uniformPool->pools[pool->uniformPool->poolCount].pool &pool->uniformPool->pools[pool->uniformPool->poolCount].pool
) != VK_SUCCESS) ) != VK_SUCCESS)
return NULL; return NULL;
VkDescriptorSetAllocateInfo allocInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorPool = pool->uniformPool->pools[pool->uniformPool->poolCount].pool,
.descriptorSetCount = 1,
.pSetLayouts = pool->uniformPool->pools[pool->uniformPool->poolCount].layouts
};
VkDescriptorSet* sets = malloc(sizeof(VkDescriptorSet) * pool->uniformPool->pools[pool->uniformPool->poolCount].layoutCount);
if (vkAllocateDescriptorSets(pool->device->outputDevice->device, &allocInfo, sets) != VK_SUCCESS)
return NULL;
gnUniform* uniforms = malloc(sizeof(gnUniform) * pool->uniformPool->pools[pool->uniformPool->poolCount].layoutCount);
for (int i = 0; i < pool->uniformPool->pools[pool->uniformPool->poolCount].layoutCount; i++) {
uniforms[i] = malloc(sizeof(struct gnUniform_t));
uniforms[i]->uniform = malloc(sizeof(struct gnPlatformUniform_t));
uniforms[i]->uniform->set = sets[i];
}
pool->uniformPool->poolCount++; pool->uniformPool->poolCount++;
free(sizes); free(sizes);