OpenGL presentaion queue *****

This commit is contained in:
Gregory Wells
2025-07-10 17:05:02 -04:00
parent 33ac5b3f13
commit 04a19fce18
7 changed files with 145 additions and 1 deletions

View File

@@ -0,0 +1,43 @@
#include "opengl_presentation_queue.h"
#include "surface/opengl_surface.h"
#include "textures/opengl_texture.h"
gnReturnCode createOpenGLPresentationQueue(gnPresentationQueueHandle presentationQueue, gnOutputDeviceHandle device, gnPresentationQueueInfo presentationInfo) {
presentationQueue->presentationQueue = malloc(sizeof(struct gnPlatformPresentationQueue_t));
uint32_t convertedFormat = glGryphnFormatToOpenGLFormat(presentationInfo.format.format);
presentationQueue->imageCount = presentationInfo.minImageCount;
presentationQueue->images = malloc(sizeof(gnTexture) * presentationInfo.minImageCount);
presentationQueue->presentationQueue->textures = GLuintArrayListCreate();
presentationQueue->presentationQueue->avaliableTextures = uint32_tArrayListCreate();
for (int i = 0; i < presentationInfo.minImageCount; i++) {
presentationQueue->images[i] = malloc(sizeof(struct gnTexture_t));
presentationQueue->images[i]->texture = malloc(sizeof(gnPlatformTexture));
glGenTextures(1, &presentationQueue->images[i]->texture->id);
glTexImage2D(
GL_TEXTURE_2D,
0,
glGryphnFormatToOpenGLInternalFormat(presentationInfo.format.format),
presentationInfo.imageSize.x, presentationInfo.imageSize.y,
0,
glGryphnFormatToOpenGLFormat(presentationInfo.format.format),
GL_UNSIGNED_BYTE,
NULL
);
GLuintArrayListAdd(&presentationQueue->presentationQueue->textures, presentationQueue->images[i]->texture->id);
uint32_tArrayListAdd(&presentationQueue->presentationQueue->avaliableTextures, i);
}
return GN_SUCCESS;
}
gnReturnCode getOpenGLPresentationQueueImage(gnPresentationQueue presentationQueue, uint32_t* imageIndex) {
while (presentationQueue->presentationQueue->avaliableTextures.count == 0) {}
*imageIndex = presentationQueue->presentationQueue->avaliableTextures.data[0];
uint32_tArrayListPopHead(&presentationQueue->presentationQueue->avaliableTextures);
return GN_SUCCESS;
}
void destroyOpenGLPresentationQueue(gnPresentationQueueHandle presentationQueue) {
free(presentationQueue->presentationQueue);
}