horrible uniform pool API

This commit is contained in:
Greg Wells
2025-06-08 13:40:40 -04:00
parent 92ba48005f
commit 04808a14dd
13 changed files with 112 additions and 48 deletions

View File

@@ -2,6 +2,7 @@
#include "output_device/vulkan_output_devices.h"
#include "shader_module/vulkan_shader_module.h"
#include "renderpass/vulkan_render_pass_descriptor.h"
#include "uniforms/vulkan_uniform_layout.h"
VkDynamicState vkGryphnDynamicStateToVulkanDynamicState(enum gnDynamicState_e state) {
switch (state) {
@@ -60,13 +61,7 @@ VkFormat vkGryphnVertexFormat(gnVertexFormat format) {
}
}
VkDescriptorType vkGryphnUniformType(gnUniformType type) {
switch(type) {
case GN_UNIFORM_BUFFER_DESCRIPTOR: return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
}
}
gnReturnCode gnCreateGraphicsPipelineFn(struct gnGraphicsPipeline_t* graphicsPipeline, struct gnOutputDevice_t* device, struct gnGraphicsPipelineInfo_t info) {
gnReturnCode gnCreateGraphicsPipelineFn(gnGraphicsPipeline graphicsPipeline, gnDevice device, gnGraphicsPipelineInfo info) {
graphicsPipeline->graphicsPipeline = malloc(sizeof(gnPlatformGraphicsPipeline));
for (int i = 0; i < GN_DYNAMIC_STATE_MAX; i++) graphicsPipeline->graphicsPipeline->isDynamic[i] = gnFalse;
@@ -184,27 +179,9 @@ gnReturnCode gnCreateGraphicsPipelineFn(struct gnGraphicsPipeline_t* graphicsPip
.blendConstants[3] = 0.0f
};
graphicsPipeline->graphicsPipeline->setCount = info.uniformLayout.uniformBindingCount;
graphicsPipeline->graphicsPipeline->sets = malloc(sizeof(VkDescriptorSetLayoutBinding) * info.uniformLayout.uniformBindingCount);
for (int i = 0; i < info.uniformLayout.uniformBindingCount; i++) {
VkDescriptorSetLayoutBinding setLayout = {
.binding = info.uniformLayout.uniformBindings[i].binding,
.descriptorCount = 1,
.descriptorType = vkGryphnUniformType(info.uniformLayout.uniformBindings[i].type),
.stageFlags = vkGryphnShaderModuleStage(info.uniformLayout.uniformBindings[i].stage)
};
VkDescriptorSetLayoutCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = 1,
.pBindings = &setLayout
};
if (vkCreateDescriptorSetLayout(device->outputDevice->device, &info, NULL, &graphicsPipeline->graphicsPipeline->sets[i]) != VK_SUCCESS) {
return GN_FAILED_TO_CREATE_UNIFORM_LAYOUT;
}
}
graphicsPipeline->graphicsPipeline->sets = vkGryphnCreateSetLayouts(
&info.uniformLayout, &graphicsPipeline->graphicsPipeline->setCount, device->outputDevice->device
);
VkPipelineLayoutCreateInfo pipelineLayoutInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,