Files
Gryphn-Utils/utils/math/gryphn_vec4.h
2025-06-06 20:14:51 -04:00

84 lines
2.4 KiB
C

#pragma once
#include "stdint.h"
typedef struct gnVec4 {
union {
struct { float a, b, c, d; };
struct { float x, y, z, w; };
};
#ifdef GN_UTILS_CPP
gnVec4(float x, float y, float z, float w) { this->x = x; this->y = y; this->z = z; this->w = w; }
gnVec4(float s) { this->x = s; this->y = s; this->z = s; this->w = w; }
gnVec4() {};
gnVec4 operator-(const gnVec4& other) {
gnVec4 returnGnVec4;
returnGnVec4.x = this->x - other.x;
returnGnVec4.y = this->y - other.y;
returnGnVec4.z = this->z - other.z;
returnGnVec4.w = this->w - other.w;
return returnGnVec4;
}
bool operator==(const gnVec4& other) const {
return this->a == other.a && this->b == other.b && this->c == other.c && this->d == other.d;
}
#endif
} gnVec4;
typedef gnVec4 gnFVec4;
typedef gnVec4 gnFloat4;
typedef struct gnUInt4 {
union {
struct { uint32_t a, b, c, d; };
struct { uint32_t x, y, z, w; };
};
#ifdef GN_UTILS_CPP
gnUInt4(uint32_t x, uint32_t y, uint32_t z, uint32_t w) { this->x = x; this->y = y; this->z = z; this->w = w; }
gnUInt4(uint32_t s) { this->x = s; this->y = s; this->z = s; this->w = s; }
gnUInt4() {};
gnUInt4 operator-(const gnUInt4& other) {
gnUInt4 returnGnVec4;
returnGnVec4.x = this->x - other.x;
returnGnVec4.y = this->y - other.y;
returnGnVec4.z = this->z - other.z;
returnGnVec4.w = this->w - other.w;
return returnGnVec4;
}
bool operator==(const gnUInt4& other) const {
return this->a == other.a && this->b == other.b && this->c == other.c && this->d == other.d;
}
#endif
} gnUInt4;
typedef struct gnInt4 {
union {
struct { int a, b, c, d; };
struct { int x, y, z, w; };
};
#ifdef GN_UTILS_CPP
gnInt4(int x, int y, int z, int w) { this->x = x; this->y = y; this->z = z; this->w = w; }
gnInt4(int s) { this->x = s; this->y = s; this->z = s; this->w = s; }
gnInt4() {};
gnInt4 operator-(const gnInt4& other) {
gnInt4 returnGnVec4;
returnGnVec4.x = this->x - other.x;
returnGnVec4.y = this->y - other.y;
returnGnVec4.z = this->z - other.z;
returnGnVec4.w = this->w - other.w;
return returnGnVec4;
}
bool operator==(const gnInt4& other) const {
return this->a == other.a && this->b == other.b && this->c == other.c;
}
#endif
} gnInt4;