Files
Gryphn-Utils/utils/math/gryphn_vec3.h
2025-06-06 20:14:51 -04:00

81 lines
2.1 KiB
C

#pragma once
#include "stdint.h"
typedef struct gnVec3 {
union {
struct { float a, b, c; };
struct { float x, y, z; };
};
#ifdef GN_UTILS_CPP
gnVec3(float x, float y, float z) { this->x = x; this->y = y; this->z = z; }
gnVec3(float s) { this->x = s; this->y = s; this->z = s; }
gnVec3() {};
gnVec3 operator-(const gnVec3& other) {
gnVec3 returnGnVec3;
returnGnVec3.x = this->x - other.x;
returnGnVec3.y = this->y - other.y;
returnGnVec3.z = this->z - other.z;
return returnGnVec3;
}
bool operator==(const gnVec3& other) const {
return this->a == other.a && this->b == other.b && this->c == other.c;
}
#endif
} gnVec3;
typedef gnVec3 gnFVec3;
typedef gnVec3 gnFloat3;
typedef struct gnUInt3 {
union {
struct { uint32_t a, b, c; };
struct { uint32_t x, y, z; };
};
#ifdef GN_UTILS_CPP
gnUInt3(uint32_t x, uint32_t y, uint32_t z) { this->x = x; this->y = y; this->z = z; }
gnUInt3(uint32_t s) { this->x = s; this->y = s; this->z = s; }
gnUInt3() {};
gnUInt3 operator-(const gnUInt3& other) {
gnUInt3 returnGnVec3;
returnGnVec3.x = this->x - other.x;
returnGnVec3.y = this->y - other.y;
returnGnVec3.z = this->z - other.z;
return returnGnVec3;
}
bool operator==(const gnUInt3& other) const {
return this->a == other.a && this->b == other.b && this->c == other.c;
}
#endif
} gnUInt3;
typedef struct gnInt3 {
union {
struct { int a, b, c; };
struct { int x, y, z; };
};
#ifdef GN_UTILS_CPP
gnInt3(int x, int y, int z) { this->x = x; this->y = y; this->z = z; }
gnInt3(int s) { this->x = s; this->y = s; this->z = s; }
gnInt3() {};
gnInt3 operator-(const gnInt3& other) {
gnInt3 returnGnVec3;
returnGnVec3.x = this->x - other.x;
returnGnVec3.y = this->y - other.y;
returnGnVec3.z = this->z - other.z;
return returnGnVec3;
}
bool operator==(const gnInt3& other) const {
return this->a == other.a && this->b == other.b && this->c == other.c;
}
#endif
} gnInt3;