78 lines
1.8 KiB
C
78 lines
1.8 KiB
C
#pragma once
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#include "stdint.h"
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typedef struct gnVec2 {
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union {
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struct { float a, b; };
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struct { float x, y; };
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};
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#ifdef GN_UTILS_CPP
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gnVec2(float x, float y) { this->x = x; this->y = y; }
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gnVec2(float s) { this->x = s; this->y = s; }
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gnVec2() {};
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gnVec2 operator-(const gnVec2& other) {
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gnVec2 returnGnVec2;
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returnGnVec2.x = this->x - other.x;
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returnGnVec2.y = this->y - other.y;
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return returnGnVec2;
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}
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bool operator==(const gnVec2& other) const {
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return this->a == other.a && this->b == other.b;
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}
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#endif
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} gnVec2;
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typedef gnVec2 gnFVec2;
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typedef gnVec2 gnFloat2;
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typedef struct gnUInt2 {
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union {
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struct { uint32_t a, b; };
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struct { uint32_t x, y; };
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};
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#ifdef GN_UTILS_CPP
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gnUInt2(uint32_t x, uint32_t y) { this->x = x; this->y = y; }
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gnUInt2(uint32_t s) { this->x = s; this->y = s; }
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gnUInt2() {};
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gnUInt2 operator-(const gnUInt2& other) {
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gnUInt2 returnGnVec2;
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returnGnVec2.x = this->x - other.x;
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returnGnVec2.y = this->y - other.y;
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return returnGnVec2;
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}
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bool operator==(const gnUInt2& other) const {
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return this->a == other.a && this->b == other.b;
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}
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#endif
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} gnUInt2;
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typedef struct gnInt2 {
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union {
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struct { int a, b; };
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struct { int x, y; };
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};
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#ifdef GN_UTILS_CPP
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gnInt2(int x, int y) { this->x = x; this->y = y; }
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gnInt2(int s) { this->x = s; this->y = s; }
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gnInt2() {};
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gnInt2 operator-(const gnInt2& other) {
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gnInt2 returnGnVec2;
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returnGnVec2.x = this->x - other.x;
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returnGnVec2.y = this->y - other.y;
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return returnGnVec2;
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}
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bool operator==(const gnInt2& other) const {
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return this->a == other.a && this->b == other.b;
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}
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#endif
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} gnInt2;
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