#pragma once #include "math.h" typedef struct gnMat4x4 { float mat[4][4]; } gnMat4x4; typedef gnMat4x4 gnMat4; static inline const gnMat4x4 gnIdentity() { return (gnMat4x4){ .mat = { { 1.0f, 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 0.0f, 1.0f } } }; } static inline const gnMat4x4 gnOrthographic( float left, float right, float top, float bottom, float near, float far ) { return (gnMat4x4){ .mat = { { (2)/(right-left), 0.0f, 0.0f, -((right+left)/(right-left)) }, { 0.0f, 2/(top-bottom), 0.0f, -((top+bottom)/(top-bottom)) }, { 0.0f, 0.0f, -2/(far-near), -((far+near)/(far-near)) }, { 0.0f, 0.0f, 0.0f, 1.0f } } }; } static inline const gnMat4x4 gnProjection( float fov, float aspect, float near, float far ) { float f = 1.0f / tan(fov * 0.5f); return (gnMat4x4){ .mat = { { f / aspect, 0.0f, 0.0f, 0.0f }, { 0.0f , f , 0.0f, 0.0f }, { 0.0f , 0.0f, (far + near) / (near - far), -1.0f }, { 0.0f , 0.0f, (2 * far * near) / (near - far), 0.0f } } }; }