#pragma once #include "stdint.h" typedef struct gnVec4 { union { struct { float a, b, c, d; }; struct { float x, y, z, w; }; }; #ifdef GN_UTILS_CPP gnVec4(float x, float y, float z, float w) { this->x = x; this->y = y; this->z = z; this->w = w; } gnVec4(float s) { this->x = s; this->y = s; this->z = s; this->w = w; } gnVec4() {}; gnVec4 operator-(const gnVec4& other) { gnVec4 returnGnVec4; returnGnVec4.x = this->x - other.x; returnGnVec4.y = this->y - other.y; returnGnVec4.z = this->z - other.z; returnGnVec4.w = this->w - other.w; return returnGnVec4; } bool operator==(const gnVec4& other) const { return this->a == other.a && this->b == other.b && this->c == other.c && this->d == other.d; } #endif } gnVec4; typedef gnVec4 gnFVec4; typedef gnVec4 gnFloat4; typedef struct gnUInt4 { union { struct { uint32_t a, b, c, d; }; struct { uint32_t x, y, z, w; }; }; #ifdef GN_UTILS_CPP gnUInt4(uint32_t x, uint32_t y, uint32_t z, uint32_t w) { this->x = x; this->y = y; this->z = z; this->w = w; } gnUInt4(uint32_t s) { this->x = s; this->y = s; this->z = s; this->w = s; } gnUInt4() {}; gnUInt4 operator-(const gnUInt4& other) { gnUInt4 returnGnVec4; returnGnVec4.x = this->x - other.x; returnGnVec4.y = this->y - other.y; returnGnVec4.z = this->z - other.z; returnGnVec4.w = this->w - other.w; return returnGnVec4; } bool operator==(const gnUInt4& other) const { return this->a == other.a && this->b == other.b && this->c == other.c && this->d == other.d; } #endif } gnUInt4; typedef struct gnInt4 { union { struct { int a, b, c, d; }; struct { int x, y, z, w; }; }; #ifdef GN_UTILS_CPP gnInt4(int x, int y, int z, int w) { this->x = x; this->y = y; this->z = z; this->w = w; } gnInt4(int s) { this->x = s; this->y = s; this->z = s; this->w = s; } gnInt4() {}; gnInt4 operator-(const gnInt4& other) { gnInt4 returnGnVec4; returnGnVec4.x = this->x - other.x; returnGnVec4.y = this->y - other.y; returnGnVec4.z = this->z - other.z; returnGnVec4.w = this->w - other.w; return returnGnVec4; } bool operator==(const gnInt4& other) const { return this->a == other.a && this->b == other.b && this->c == other.c; } #endif } gnInt4;