add the stuff

This commit is contained in:
Greg Wells
2025-05-13 18:01:27 -04:00
parent 6dd37c24a1
commit fd63b411d9
15 changed files with 730 additions and 0 deletions

181
src/strings/gryphn_string.h Normal file
View File

@@ -0,0 +1,181 @@
#pragma once
#include <utils/gryphn_access_level.h>
#include <utils/gryphn_bool.h>
#include <cstring>
typedef char gnChar; // OpenGL does it so I do it
struct gnString;
static const char* gnToCString(const gnString& string);
// apis for char buffers togethers
// wack ass name idk what it means but im keepin it
// this just adds to char buffers into one big buffer
static char* add_string(char* str1, char* str2) {
char* buffer = new char[strlen(str1) + strlen(str2) + 1];
strcpy(buffer, str1);
strcat(buffer, str2);
buffer[strlen(str1) + strlen(str2)] = '\0';
return buffer;
}
// add char to char buffer
// better name
static char* add_string(char* str1, char str2) {
char* buffer = new char[strlen(str1) + 2];
strcpy(buffer, str1);
buffer[strlen(str1)] = str2;
buffer[strlen(str1) + 1] = '\0';
return buffer;
}
struct gnString {
ACCESS_LEVEL:
gnChar* value = new gnChar[1]{ '\0' };
public:
gnString(const gnChar* input) {
this->value = new gnChar[strlen(input) + 1]; // so like my dumbass forgot to put this earlier and some shit was broken but now it fixed
// I was wondering why one specific string crashed my program, it was my fault
char* converted_input = const_cast<char*>(input); // yea un const that const value, this line cost me hours cuz I cant read error codes
strcpy(this->value, input);
this->value[strlen(input)] = '\0';
}
gnString(gnChar* input) {
this->value = new gnChar[strlen(input) + 1];
strcpy(this->value, input);
this->value[strlen(input)] = '\0';
}
gnString(gnChar input) {
this->value = new char[2];
this->value[0] = input;
this->value[1] = '\0';
}
gnString() {
this->value = new char[1];
this->value[0] = '\0';
}
friend int gnStringLength(const gnString& length);
friend int gnStringFind(const gnString& string, const gnChar& letter);
friend int gnStringFind(const gnString& string, const gnString& value);
friend const char* gnToCString(const gnString& string); // dumb ass name but this shit gets used so much
friend gnString gnSubstring(const gnString& string, int index1, int index2);
friend int gnLetterCount(const gnString& string, const gnChar& letter);
friend gnChar gnGetCharAt(const gnString& string, int index);
friend void gnSetCharAt(gnString& string, int index, gnChar letter);
friend void gnAddToString(gnString& string, char val);
friend void gnAddToString(gnString& string, char* val);
friend void gnAddToString(gnString& string, const char* val);
friend void gnAddToString(gnString& string, const gnString& val);
friend gnString gnCombineStrings(const gnString& string, char val); // this shit is not combining a string but im lazy, fuck off
friend gnString gnCombineStrings(const gnString& string, char* val);
friend gnString gnCombineStrings(const gnString& string, const char* val);
friend gnString gnCombineStrings(const gnString& string, const gnString& val);
friend gnBool gnStringEquals(const gnString& string, char* val);
friend gnBool gnStringEquals(const gnString& string, const char* val);
friend gnBool gnStringEquals(const gnString& string, const gnString& val);
friend void gnSetString(gnString& string, const gnString& input);
friend void gnSetString(gnString& string, const gnChar* input);
friend void gnSetString(gnString& string, gnChar* input);
friend void gnSetString(gnString& string, gnChar input);
public:
char operator[](int index) { return value [index]; }
const char operator[](int index) const { return value [index]; }
void operator +=(char val) { value = add_string(value, val); }
void operator +=(char* val) { value = add_string(value, val); }
void operator +=(const char* val) { value = add_string(value, const_cast<char*>(val)); }
void operator +=(const gnString& string) { value = add_string(value, const_cast<char*>(gnToCString(string))); }
gnString operator +(char val) { return gnString(add_string(value, val)); }
gnString operator +(char* val){ return gnString(add_string(value, val)); }
gnString operator +(const char* val) { return gnString(add_string(value, const_cast<char*>(val))); }
gnString operator +(const gnString& val) { return gnString(add_string(value, const_cast<char*>(val.value))); }
gnBool operator ==(char* val) { return (strcmp(value, val) == 0); }
gnBool operator ==(const char* val) { return (strcmp(value, const_cast<char*>(val)) == 0); }
gnBool operator ==(const gnString& val) { return (strcmp(value, const_cast<char*>(val.value)) == 0); }
void operator =(char val) {
this->value = new char[2];
this->value[0] = val;
this->value[1] = '\0';
}
void operator =(char* val) { this->value = val; }
void operator =(const char* val) { this->value = const_cast<char*>(val); }
void operator =(const gnString& val) { this->value = val.value; }
};
inline gnString gnCreateString(const gnChar* input) { return gnString(input); }
inline gnString gnCreateString(gnChar* input) { return gnString(input); }
inline gnString gnCreateString(gnChar input) { return gnString(input); }
inline gnString gnCreateString() { return gnString(); }
inline int gnStringLength(const gnString& string) { return strlen(string.value); }
inline const char* gnToCString(const gnString& string) { return string.value; } // this is what Bjarne Stroustrup Sausage man intented me to do with his language
inline int gnStringFind(const gnString& string, const gnChar& letter) {
for (int i = 0; i < strlen(string.value); i++)
if (string.value[i] == letter)
return i;
return -1;
}
inline int gnStringFind(const gnString& string, const gnString& value) {
char first_char = value.value[0];
for (int i = 0; i < strlen(string.value); i++)
if (string.value[i] == first_char) {
bool same = true;
for (int c = 1; c < strlen(value.value); c++)
if (string.value[i + c] != value.value[c]) {
same = false;
break;
}
if (same)
return i;
}
return -1;
}
inline gnString gnSubstring(const gnString& string, int index1, int index2) {
if (index2 == -1) index2 = gnStringLength(string);
char* out_value = new char[(index2 - index1) + 1];
for (int i = 0; i < (index2 - index1); i++)
out_value[i] = string.value[i + index1];
out_value[(index2 - index1)] = '\0';
return gnCreateString(out_value); // zero error checking on this function should really add that in later but like I dont have a logging library that I want to use
// my code never breaks either so I dont need error checks, il just not make errors cuz im not tim
}
inline int gnLetterCount(const gnString& string, const gnChar& letter) {
int count = 0;
for (int i = 0; i < gnStringLength(string); i++) if (string.value[i] == letter) count++;
return count;
}
inline void gnAddToString(gnString& string, char val) { string += val; }
inline void gnAddToString(gnString& string, char* val) { string += val; }
inline void gnAddToString(gnString& string, const char* val) { string += val; }
inline void gnAddToString(gnString& string, const gnString& val) { string += val; }
inline gnString gnCombineStrings(const gnString& string, char val) { return gnCreateString(add_string(string.value, val)); }
inline gnString gnCombineStrings(const gnString& string, char* val) { return gnCreateString(add_string(string.value, val)); }
inline gnString gnCombineStrings(const gnString& string, const char* val) { return gnCreateString(add_string(string.value, const_cast<char*>(val))); }
inline gnString gnCombineStrings(const gnString& string, const gnString& val) { return gnCreateString(add_string(string.value, const_cast<char*>(val.value))); }
inline gnBool gnStringEquals(const gnString& string, char* val) { return (strcmp(string.value, val) == 0); }
inline gnBool gnStringEquals(const gnString& string,const char* val) { return (strcmp(string.value, const_cast<char*>(val)) == 0); }
inline gnBool gnStringEquals(const gnString& string, const gnString& val) { return (strcmp(string.value, const_cast<char*>(val.value)) == 0); }
inline gnChar gnGetCharAt(const gnString& string, int index) { return string.value[0]; }
inline void gnSetCharAt(gnString& string, int index, gnChar letter) { string.value[0] = letter; }
inline void gnSetString(gnString& string, const gnString& input) { string.value = input.value; }
inline void gnSetString(gnString& string, const gnChar* input) { string.value = const_cast<char*>(input); }
inline void gnSetString(gnString& string, gnChar* input) { string.value = input; }
inline void gnSetString(gnString& string, gnChar input) { string = input; }