add the stuff
This commit is contained in:
181
src/strings/gryphn_string.h
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181
src/strings/gryphn_string.h
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#pragma once
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#include <utils/gryphn_access_level.h>
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#include <utils/gryphn_bool.h>
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#include <cstring>
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typedef char gnChar; // OpenGL does it so I do it
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struct gnString;
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static const char* gnToCString(const gnString& string);
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// apis for char buffers togethers
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// wack ass name idk what it means but im keepin it
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// this just adds to char buffers into one big buffer
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static char* add_string(char* str1, char* str2) {
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char* buffer = new char[strlen(str1) + strlen(str2) + 1];
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strcpy(buffer, str1);
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strcat(buffer, str2);
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buffer[strlen(str1) + strlen(str2)] = '\0';
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return buffer;
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}
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// add char to char buffer
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// better name
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static char* add_string(char* str1, char str2) {
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char* buffer = new char[strlen(str1) + 2];
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strcpy(buffer, str1);
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buffer[strlen(str1)] = str2;
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buffer[strlen(str1) + 1] = '\0';
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return buffer;
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}
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struct gnString {
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ACCESS_LEVEL:
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gnChar* value = new gnChar[1]{ '\0' };
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public:
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gnString(const gnChar* input) {
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this->value = new gnChar[strlen(input) + 1]; // so like my dumbass forgot to put this earlier and some shit was broken but now it fixed
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// I was wondering why one specific string crashed my program, it was my fault
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char* converted_input = const_cast<char*>(input); // yea un const that const value, this line cost me hours cuz I cant read error codes
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strcpy(this->value, input);
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this->value[strlen(input)] = '\0';
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}
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gnString(gnChar* input) {
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this->value = new gnChar[strlen(input) + 1];
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strcpy(this->value, input);
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this->value[strlen(input)] = '\0';
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}
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gnString(gnChar input) {
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this->value = new char[2];
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this->value[0] = input;
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this->value[1] = '\0';
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}
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gnString() {
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this->value = new char[1];
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this->value[0] = '\0';
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}
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friend int gnStringLength(const gnString& length);
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friend int gnStringFind(const gnString& string, const gnChar& letter);
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friend int gnStringFind(const gnString& string, const gnString& value);
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friend const char* gnToCString(const gnString& string); // dumb ass name but this shit gets used so much
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friend gnString gnSubstring(const gnString& string, int index1, int index2);
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friend int gnLetterCount(const gnString& string, const gnChar& letter);
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friend gnChar gnGetCharAt(const gnString& string, int index);
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friend void gnSetCharAt(gnString& string, int index, gnChar letter);
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friend void gnAddToString(gnString& string, char val);
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friend void gnAddToString(gnString& string, char* val);
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friend void gnAddToString(gnString& string, const char* val);
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friend void gnAddToString(gnString& string, const gnString& val);
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friend gnString gnCombineStrings(const gnString& string, char val); // this shit is not combining a string but im lazy, fuck off
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friend gnString gnCombineStrings(const gnString& string, char* val);
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friend gnString gnCombineStrings(const gnString& string, const char* val);
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friend gnString gnCombineStrings(const gnString& string, const gnString& val);
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friend gnBool gnStringEquals(const gnString& string, char* val);
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friend gnBool gnStringEquals(const gnString& string, const char* val);
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friend gnBool gnStringEquals(const gnString& string, const gnString& val);
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friend void gnSetString(gnString& string, const gnString& input);
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friend void gnSetString(gnString& string, const gnChar* input);
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friend void gnSetString(gnString& string, gnChar* input);
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friend void gnSetString(gnString& string, gnChar input);
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public:
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char operator[](int index) { return value [index]; }
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const char operator[](int index) const { return value [index]; }
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void operator +=(char val) { value = add_string(value, val); }
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void operator +=(char* val) { value = add_string(value, val); }
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void operator +=(const char* val) { value = add_string(value, const_cast<char*>(val)); }
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void operator +=(const gnString& string) { value = add_string(value, const_cast<char*>(gnToCString(string))); }
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gnString operator +(char val) { return gnString(add_string(value, val)); }
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gnString operator +(char* val){ return gnString(add_string(value, val)); }
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gnString operator +(const char* val) { return gnString(add_string(value, const_cast<char*>(val))); }
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gnString operator +(const gnString& val) { return gnString(add_string(value, const_cast<char*>(val.value))); }
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gnBool operator ==(char* val) { return (strcmp(value, val) == 0); }
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gnBool operator ==(const char* val) { return (strcmp(value, const_cast<char*>(val)) == 0); }
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gnBool operator ==(const gnString& val) { return (strcmp(value, const_cast<char*>(val.value)) == 0); }
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void operator =(char val) {
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this->value = new char[2];
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this->value[0] = val;
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this->value[1] = '\0';
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}
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void operator =(char* val) { this->value = val; }
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void operator =(const char* val) { this->value = const_cast<char*>(val); }
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void operator =(const gnString& val) { this->value = val.value; }
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};
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inline gnString gnCreateString(const gnChar* input) { return gnString(input); }
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inline gnString gnCreateString(gnChar* input) { return gnString(input); }
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inline gnString gnCreateString(gnChar input) { return gnString(input); }
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inline gnString gnCreateString() { return gnString(); }
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inline int gnStringLength(const gnString& string) { return strlen(string.value); }
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inline const char* gnToCString(const gnString& string) { return string.value; } // this is what Bjarne Stroustrup Sausage man intented me to do with his language
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inline int gnStringFind(const gnString& string, const gnChar& letter) {
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for (int i = 0; i < strlen(string.value); i++)
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if (string.value[i] == letter)
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return i;
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return -1;
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}
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inline int gnStringFind(const gnString& string, const gnString& value) {
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char first_char = value.value[0];
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for (int i = 0; i < strlen(string.value); i++)
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if (string.value[i] == first_char) {
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bool same = true;
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for (int c = 1; c < strlen(value.value); c++)
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if (string.value[i + c] != value.value[c]) {
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same = false;
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break;
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}
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if (same)
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return i;
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}
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return -1;
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}
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inline gnString gnSubstring(const gnString& string, int index1, int index2) {
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if (index2 == -1) index2 = gnStringLength(string);
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char* out_value = new char[(index2 - index1) + 1];
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for (int i = 0; i < (index2 - index1); i++)
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out_value[i] = string.value[i + index1];
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out_value[(index2 - index1)] = '\0';
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return gnCreateString(out_value); // zero error checking on this function should really add that in later but like I dont have a logging library that I want to use
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// my code never breaks either so I dont need error checks, il just not make errors cuz im not tim
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}
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inline int gnLetterCount(const gnString& string, const gnChar& letter) {
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int count = 0;
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for (int i = 0; i < gnStringLength(string); i++) if (string.value[i] == letter) count++;
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return count;
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}
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inline void gnAddToString(gnString& string, char val) { string += val; }
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inline void gnAddToString(gnString& string, char* val) { string += val; }
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inline void gnAddToString(gnString& string, const char* val) { string += val; }
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inline void gnAddToString(gnString& string, const gnString& val) { string += val; }
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inline gnString gnCombineStrings(const gnString& string, char val) { return gnCreateString(add_string(string.value, val)); }
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inline gnString gnCombineStrings(const gnString& string, char* val) { return gnCreateString(add_string(string.value, val)); }
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inline gnString gnCombineStrings(const gnString& string, const char* val) { return gnCreateString(add_string(string.value, const_cast<char*>(val))); }
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inline gnString gnCombineStrings(const gnString& string, const gnString& val) { return gnCreateString(add_string(string.value, const_cast<char*>(val.value))); }
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inline gnBool gnStringEquals(const gnString& string, char* val) { return (strcmp(string.value, val) == 0); }
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inline gnBool gnStringEquals(const gnString& string,const char* val) { return (strcmp(string.value, const_cast<char*>(val)) == 0); }
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inline gnBool gnStringEquals(const gnString& string, const gnString& val) { return (strcmp(string.value, const_cast<char*>(val.value)) == 0); }
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inline gnChar gnGetCharAt(const gnString& string, int index) { return string.value[0]; }
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inline void gnSetCharAt(gnString& string, int index, gnChar letter) { string.value[0] = letter; }
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inline void gnSetString(gnString& string, const gnString& input) { string.value = input.value; }
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inline void gnSetString(gnString& string, const gnChar* input) { string.value = const_cast<char*>(input); }
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inline void gnSetString(gnString& string, gnChar* input) { string.value = input; }
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inline void gnSetString(gnString& string, gnChar input) { string = input; }
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